Submission #450041


Source Code Expand

#include <iostream>
#include <string>
using namespace std;

int main() {
	int N; cin >> N;
	string S; cin >> S;
	int r = 0, g = 0, b = 0;
	for (int i = 0; i < N; i++) {
		if (S[i] == 'R') r++;
		if (S[i] == 'G') g++;
		if (S[i] == 'B') b++;
	}
	cout << r % 2 + g % 2 + b % 2 << endl;
}

Submission Info

Submission Time
Task C - 魂の還る場所
User sugim48
Language C++11 (GCC 4.8.1)
Score 100
Code Size 299 Byte
Status AC
Exec Time 28 ms
Memory 932 KB

Judge Result

Set Name part1 part2
Score / Max Score 30 / 30 70 / 70
Status
AC × 39
AC × 72
Set Name Test Cases
part1 level1/level1_00_sample_01.txt, level1/level1_00_sample_02.txt, level1/level1_01_max_01.txt, level1/level1_01_max_02.txt, level1/level1_01_max_03.txt, level1/level1_01_min2.txt, level1/level1_01_min_01.txt, level1/level1_01_min_02.txt, level1/level1_01_min_03.txt, level1/level1_02_rand_00.txt, level1/level1_02_rand_01.txt, level1/level1_02_rand_02.txt, level1/level1_02_rand_03.txt, level1/level1_02_rand_04.txt, level1/level1_02_rand_05.txt, level1/level1_02_rand_06.txt, level1/level1_02_rand_07.txt, level1/level1_02_rand_08.txt, level1/level1_02_rand_09.txt, level1/level1_02_rand_10.txt, level1/level1_02_rand_11.txt, level1/level1_02_rand_12.txt, level1/level1_02_rand_13.txt, level1/level1_02_rand_14.txt, level1/level1_03_rand_00.txt, level1/level1_03_rand_01.txt, level1/level1_03_rand_02.txt, level1/level1_03_rand_03.txt, level1/level1_03_rand_04.txt, level1/level1_03_rand_05.txt, level1/level1_03_rand_06.txt, level1/level1_03_rand_07.txt, level1/level1_03_rand_08.txt, level1/level1_03_rand_09.txt, level1/level1_03_rand_10.txt, level1/level1_03_rand_11.txt, level1/level1_03_rand_12.txt, level1/level1_03_rand_13.txt, level1/level1_03_rand_14.txt
part2 level1/level1_00_sample_01.txt, level1/level1_00_sample_02.txt, level1/level1_01_max_01.txt, level1/level1_01_max_02.txt, level1/level1_01_max_03.txt, level1/level1_01_min2.txt, level1/level1_01_min_01.txt, level1/level1_01_min_02.txt, level1/level1_01_min_03.txt, level1/level1_02_rand_00.txt, level1/level1_02_rand_01.txt, level1/level1_02_rand_02.txt, level1/level1_02_rand_03.txt, level1/level1_02_rand_04.txt, level1/level1_02_rand_05.txt, level1/level1_02_rand_06.txt, level1/level1_02_rand_07.txt, level1/level1_02_rand_08.txt, level1/level1_02_rand_09.txt, level1/level1_02_rand_10.txt, level1/level1_02_rand_11.txt, level1/level1_02_rand_12.txt, level1/level1_02_rand_13.txt, level1/level1_02_rand_14.txt, level1/level1_03_rand_00.txt, level1/level1_03_rand_01.txt, level1/level1_03_rand_02.txt, level1/level1_03_rand_03.txt, level1/level1_03_rand_04.txt, level1/level1_03_rand_05.txt, level1/level1_03_rand_06.txt, level1/level1_03_rand_07.txt, level1/level1_03_rand_08.txt, level1/level1_03_rand_09.txt, level1/level1_03_rand_10.txt, level1/level1_03_rand_11.txt, level1/level1_03_rand_12.txt, level1/level1_03_rand_13.txt, level1/level1_03_rand_14.txt, level2/level2_01_max_01.txt, level2/level2_01_max_02.txt, level2/level2_01_max_03.txt, level2/level2_02_rand_00.txt, level2/level2_02_rand_01.txt, level2/level2_02_rand_02.txt, level2/level2_02_rand_03.txt, level2/level2_02_rand_04.txt, level2/level2_02_rand_05.txt, level2/level2_02_rand_06.txt, level2/level2_02_rand_07.txt, level2/level2_02_rand_08.txt, level2/level2_02_rand_09.txt, level2/level2_02_rand_10.txt, level2/level2_02_rand_11.txt, level2/level2_02_rand_12.txt, level2/level2_02_rand_13.txt, level2/level2_02_rand_14.txt, level2/level2_03_rand_00.txt, level2/level2_03_rand_01.txt, level2/level2_03_rand_02.txt, level2/level2_03_rand_03.txt, level2/level2_03_rand_04.txt, level2/level2_03_rand_05.txt, level2/level2_03_rand_06.txt, level2/level2_03_rand_07.txt, level2/level2_03_rand_08.txt, level2/level2_03_rand_09.txt, level2/level2_03_rand_10.txt, level2/level2_03_rand_11.txt, level2/level2_03_rand_12.txt, level2/level2_03_rand_13.txt, level2/level2_03_rand_14.txt
Case Name Status Exec Time Memory
level1/level1_00_sample_01.txt AC 25 ms 932 KB
level1/level1_00_sample_02.txt AC 24 ms 800 KB
level1/level1_01_max_01.txt AC 24 ms 804 KB
level1/level1_01_max_02.txt AC 26 ms 796 KB
level1/level1_01_max_03.txt AC 25 ms 796 KB
level1/level1_01_min2.txt AC 26 ms 676 KB
level1/level1_01_min_01.txt AC 24 ms 928 KB
level1/level1_01_min_02.txt AC 24 ms 932 KB
level1/level1_01_min_03.txt AC 25 ms 804 KB
level1/level1_02_rand_00.txt AC 23 ms 804 KB
level1/level1_02_rand_01.txt AC 24 ms 804 KB
level1/level1_02_rand_02.txt AC 24 ms 840 KB
level1/level1_02_rand_03.txt AC 24 ms 928 KB
level1/level1_02_rand_04.txt AC 24 ms 800 KB
level1/level1_02_rand_05.txt AC 24 ms 804 KB
level1/level1_02_rand_06.txt AC 24 ms 932 KB
level1/level1_02_rand_07.txt AC 24 ms 800 KB
level1/level1_02_rand_08.txt AC 24 ms 804 KB
level1/level1_02_rand_09.txt AC 24 ms 804 KB
level1/level1_02_rand_10.txt AC 23 ms 924 KB
level1/level1_02_rand_11.txt AC 24 ms 928 KB
level1/level1_02_rand_12.txt AC 24 ms 804 KB
level1/level1_02_rand_13.txt AC 24 ms 804 KB
level1/level1_02_rand_14.txt AC 24 ms 924 KB
level1/level1_03_rand_00.txt AC 26 ms 800 KB
level1/level1_03_rand_01.txt AC 25 ms 924 KB
level1/level1_03_rand_02.txt AC 26 ms 680 KB
level1/level1_03_rand_03.txt AC 26 ms 672 KB
level1/level1_03_rand_04.txt AC 26 ms 804 KB
level1/level1_03_rand_05.txt AC 25 ms 676 KB
level1/level1_03_rand_06.txt AC 24 ms 808 KB
level1/level1_03_rand_07.txt AC 24 ms 932 KB
level1/level1_03_rand_08.txt AC 24 ms 676 KB
level1/level1_03_rand_09.txt AC 24 ms 928 KB
level1/level1_03_rand_10.txt AC 23 ms 680 KB
level1/level1_03_rand_11.txt AC 28 ms 676 KB
level1/level1_03_rand_12.txt AC 26 ms 808 KB
level1/level1_03_rand_13.txt AC 24 ms 796 KB
level1/level1_03_rand_14.txt AC 24 ms 800 KB
level2/level2_01_max_01.txt AC 24 ms 804 KB
level2/level2_01_max_02.txt AC 24 ms 932 KB
level2/level2_01_max_03.txt AC 24 ms 928 KB
level2/level2_02_rand_00.txt AC 24 ms 932 KB
level2/level2_02_rand_01.txt AC 25 ms 804 KB
level2/level2_02_rand_02.txt AC 24 ms 928 KB
level2/level2_02_rand_03.txt AC 25 ms 676 KB
level2/level2_02_rand_04.txt AC 24 ms 804 KB
level2/level2_02_rand_05.txt AC 24 ms 928 KB
level2/level2_02_rand_06.txt AC 22 ms 796 KB
level2/level2_02_rand_07.txt AC 24 ms 920 KB
level2/level2_02_rand_08.txt AC 25 ms 676 KB
level2/level2_02_rand_09.txt AC 22 ms 804 KB
level2/level2_02_rand_10.txt AC 24 ms 800 KB
level2/level2_02_rand_11.txt AC 24 ms 676 KB
level2/level2_02_rand_12.txt AC 24 ms 680 KB
level2/level2_02_rand_13.txt AC 26 ms 680 KB
level2/level2_02_rand_14.txt AC 23 ms 680 KB
level2/level2_03_rand_00.txt AC 24 ms 804 KB
level2/level2_03_rand_01.txt AC 25 ms 804 KB
level2/level2_03_rand_02.txt AC 24 ms 720 KB
level2/level2_03_rand_03.txt AC 24 ms 804 KB
level2/level2_03_rand_04.txt AC 25 ms 928 KB
level2/level2_03_rand_05.txt AC 24 ms 924 KB
level2/level2_03_rand_06.txt AC 24 ms 676 KB
level2/level2_03_rand_07.txt AC 25 ms 804 KB
level2/level2_03_rand_08.txt AC 22 ms 804 KB
level2/level2_03_rand_09.txt AC 23 ms 680 KB
level2/level2_03_rand_10.txt AC 26 ms 680 KB
level2/level2_03_rand_11.txt AC 26 ms 804 KB
level2/level2_03_rand_12.txt AC 26 ms 804 KB
level2/level2_03_rand_13.txt AC 26 ms 924 KB
level2/level2_03_rand_14.txt AC 25 ms 800 KB